
Crypt
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| Requirement | none |
| Waypoint | no |
| Act | 1 |
| Chests | one sparkly chest in a dead end, super chests in the dead ends among the pillars |
| Shrines | yes |
| Wells | no |
| Monster types | 3 picked per game |
Crypt is an underground area in Act 1. It is accessed through Burial Grounds.
Crypt belongs to the terror zone Burial Grounds, Crypt and Mausoleum. When it is terrorized in Hell, its monsters are 2 levels above your character, up to level 96, and give 25% more experience.
Crypt has one sparkly chest in a dead end. A sparkly chest
does a regular chest drop with a small chance to try to make every item unique, set or rare; otherwise it rerolls until it has one to three magic items.
Crypt has super chests in the dead ends among the pillars. A super chest looks like a normal chest and always spawns on the same tiles. It ignores treasure classes and magic find: a 16-bit seed picks one of 65,536 fixed drop patterns, with a separate set for locked chests. Drops are all magic (95%) or all rare (5%), and some patterns contain high runes. See Lower Kurast super chests.
Monsters
| Base | Mon | Champ | Uniq | Max |
|---|---|---|---|---|
| Targe | – | 3 | 3 | 4 |
| Base | Mon | Champ | Uniq | Max |
|---|---|---|---|---|
| Crystal Sword | 4 | 4 | 4 | 6 |
| Flail | 4 | 4 | 4 | 5 |
| Military Pick | 5 | 5 | 5 | 6 |
| Akaran Rondache | – | – | 4 | 4 |
| Scythe | 4 | 4 | 4 | 5 |
| Poleaxe | 4 | 4 | 4 | 5 |
| Halberd | 4 | 4 | 4 | 6 |
| War Scythe | 4 | 4 | 4 | 6 |
| Partizan | 4 | 4 | 4 | 5 |
| Battle Scythe | – | – | 4 | 5 |
| Base | Mon | Champ | Uniq | Max |
|---|---|---|---|---|
| Berserker Axe | – | 6 | 6 | 6 |
| Archon Plate | – | 4 | 4 | 4 |
| Great Poleaxe | – | 6 | 6 | 6 |
| Giant Thresher | – | 6 | 6 | 6 |
